Modeled, textured, and set up real time lighting for various scenes and props.
Modeled, textured, lightmapped, and set up real time lighting for various scenes and props. Assisted with the management of the in-house and outsourced team and assisted with the development of new Substance Painter workflows.
I was the Environment Art Lead on this project and worked with the Art Director to update the visual look of the project, as well as define the new environment art pipeline.
I guided and mentored environment artists throughout development and directly managed an outsourcing team that contributed smaller assets to the overall project. I directly modeled, textured, and lit several scenes.
Modeled, textured, created light rigs, and baked lightmaps for various scenes and props.
Modeled, textured, created light rigs, and baked lightmaps for various scenes and props.
A variety of props and textures, created either with Substance Painter or Photoshop
Modeled and textured various scenes and props.
Modeled, textured, created light rigs, and baked lightmaps for various scenes and props.
Modeled, textured, created light rigs, and baked lightmaps for various scenes and props.
Gouache speed paintings